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To both meet the release date and prevent any additional disappointment, we have decided to remove the dogs from the game entirely.” “Unfortunately, developing a system to pet the dogs would require us to delay the game further. “Many fans were upset that they could not pet the various dogs found throughout Hyrule in Breath of the Wild,” Mr. The last gameplay detail revealed was about Link’s interaction with the animals in the game. Aonuma said this design decision will “encourage players to collect as many items as possible, which will, of course, also require them to collect as many Korok Seeds as possible.” It was confirmed in the Direct that there will be 2,000 seeds to collect in the new game. Game footage shown during the direct indicated that weapons, regardless of type, will have no durability and will break after a single use. “To that end, we decided to increase the frequency of weapon breaks.” “For a true follow-up to Breath of the Wild, we wanted to provide a greater challenge for players who mastered the combat in the first game,” Mr. Aonuma discussed was the game’s difficulty.
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During the 15-minute presentation, Zelda producer Eiji Aonuma provided highlights about gameplay mechanics, character and enemy designs, and plot details. Nintendo released a surprise Direct Mini this morning to unveil a number of new details about the upcoming Breath of the Wild sequel.